@INPROCEEDINGS{Publ2015-691, author = {Shida Beigpour and Marius Pederson}, title = {Color Play: Gamification for Color Vision Study}, booktitle = {AIC 2015, Color and Image, Midterm Meeting of the Association Internationale de la Couleur: Proceedings}, year = {2015}, month = {Mai}, publisher = {COLOR SCIENCE ASSOCIATION OF JAPAN}, abstract = {The study of color perception in humans is an important ongoing research which currently mainly relies on psychophysical studies. Most psychophysical studies are prune to limitations which can highly reduce the scalability and repeatability of their experiments, cause over-fitting, and fail to fully engage subjects in performing the given tasks. Gamification is becoming a popular approach in obtaining large amount of data, and making the tasks more interesting for subjects. We design a game called Color Play which consists of a series of simple color mixing and matching tasks. This game engages both the children and adults in experimenting with different colors and color spaces. Through this game, the players would learn about different color spaces while at the same time becoming subjects of our color perception study. By analyzing the players{\^a}€™ performance we investigate the differences between the RGB and HSV color spaces, and compare the importance of luminance versus chroma.}, keywords = {Gamification and Color Perception and psychophysics}, }